There are new things to find and new ways to go about progressing at times. Areas have been expanded or refocused in myriad ways. Looking at the rocky backdrops in Surface Tension in the original game and comparing it to the much larger, infinitely more believable vistas here truly makes for two very different experiences.Īnd in many instances, the level design is just different. Instead of just trying to make a 1:1 copy of the original game, many of the areas are re-imagined, so much so in some cases that it can be difficult to even recognize them. The game has an impressive sense of scale and the new visuals and sound effects go a long way towards making the narrative and events within it all the more effective.īlack Mesa is built on the Source Engine and, as such, looks and feels an awful lot like Half-Life 2. There’s more dialogue, more personality, and more detail all around. There’s a much greater variety with regard to the NPCs. Half-Life was a marvel of storytelling when it first released 22 years ago and Black Mesa only improves upon it. The day begins at the Black Mesa research facility as Gordon takes part in an experiment that, naturally, has “unforeseen consequences.” Portals are opened and monsters come flooding into the place as Gordon moves around, fighting aliens and marines alike, in an attempt to make it out of this alive. You are Gordon Freeman, a bespectacled and voiceless scientist whose perspective you stay fixed to for the entire duration. Can’t forget about Freemanīlack Mesa ‘s story is still very much as anyone who’s played Half-Life will remember. It’s been a long wait and I’m happy to say that it was worth it. Another seven years and the Xen portions were done and, now, the entire shebang is finally entering 1.0. Sure, it wasn’t a complete remake of Half-Life at the time, but it was an impressive feat nonetheless. The fan creators worked hard for a couple years remastering Half-Life, making an already superb game even better, so they definitely deserve the cash.It’s hard to believe it’s been eight entire years since Black Mesa was first available to play. I highly recommend buying Black Mesa: Source when it comes out Steam. Until Xen is completed, we have multiple interesting additions planned for the Steam version of Black Mesa, which we will announce later on down the road. So, please be patient with us as we work to make Xen a stunning and worthy conclusion to Black Mesa. The work to port to the new engine was not because of the decision to go retail, this was work that had to be done to get Black Mesa onto Steam and support our future plans. Over the past year, we have spent a HUGE amount of time porting the game to a new engine and fixing hundreds of bugs. To be totally honest however, Xen is still a ways off. We’ve been overwhelmed by fan anticipation for Xen, and we’re excited so many people are eager to conclude the game. We will be paying careful attention to feedback, and you’ll have a very real say in how the final game turns out. #BLACK MESA WIRELESS FREE#However, the Steam version will include features that the free version simply can not have. Purchasing the Steam version of Black Mesa is more about supporting the team and our efforts than anything else. We also plan to open source our maps and some game assets to the modding community! In fact shortly after the Steam release there will be a completely new free version of the game. But we aren’t dropping all support for the free version. Soon you’ll see Black Mesa available on Steam for a relatively low price. The second is because frankly, our team could really use the financial help. This lets us tackle and fix limitations instead of working around them. #BLACK MESA WIRELESS FULL#One is we believe we can make the game even better by having full access to the Source engine. Our decision to sell Black Mesa rests on two key points. We believe this philosophy has significantly contributed to the overall quality and feel of the game. For us, Black Mesa is purely a labor of love. Our team is made up of average, hardworking people, and no one joined the team to make money. We never developed Black Mesa with money in mind. Black Mesa has been given the opportunity to be sold as a retail product on Steam! This is an incredible honor – one we never expected – but also one we found hard to accept. We’ve had quite a year since then, with a lot happening internally that we haven’t been able to talk about… until now. Last year, Black Mesa was one of the first Steam games to be Greenlit by you, our amazing fans. HAPPY 15TH BIRTHDAY HALF-LIFE! We here at Black Mesa have some big news!
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